I am a Helsinki-based game scholar and designer.
As a game designer, I currently focus on free-to-play mobile games at a Next Games, Helsinki. Previously, I’ve held senior and lead game design positions at Reforged Studios, Boomlagoon, Housemarque and Grey Area. I’m currently working on the location-based zombie shooter The Walking Dead: Our World, and my earlier titles include the action collectible card game Spirit Hunter, the location-based MMORPG Shadow Cities, and the map-based tank shooter Tank Legions.
As a games scholar, I worked from 2004 to 2010 at Nokia Research Center and University of Tampere Gamelab. My award-winning doctoral dissertation, On the Edge of the Magic Circle (2012) discusses role-playing and pervasive gaming and proposes a theoretical framework for studying ephemeral games.
I’m an author or an editor of Pervasive Games: Theory and Design (2009), Nordic Larp (2010), Playground Worlds (2008) and Beyond Role and Play (2004).
I have been active in the Nordic larp scene for more than two decades. Most recently, I was a designer in Proteus: Sotakarjujen synty (2018).